Race Training

Race Training

We implemented exemplary use cases of existing driver training exercises, improving the performance on the training grounds.

The technology can be used as well for race trainings. The trainer can monitor real-time data from the vehicles, e.g. velocity, steering angles, reaction times and braking response times. In addition to the live view the data is represented after excercise completion in a evaluation-ready manner.

The project was set up in cooperation with our partner Germaneers, who took care of all the hardware related topics. Humain was responsible for the actual implementation of all the software inside the car.




Optimization of driver's training classes


Unity3D, Java, embedded automotive Plattform


HMI Design and concept, implementation and utilization of multiple CAN interfaces inside Unity3D
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